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Vines

Project Type:

Video Game

Role:

Composer, Sound Designer, Audio Engineer, Programmer

Skills & Experience:

Composition, Sound Design, Editing and Production, FMOD Studio, FMOD API, FMOD Unity C#

Date:

January 2023 - June 2023

See More:

Vines is a first-person, PSX-style procedural horror game about being hired to document a dangerous creature that has control over the sentient vines in its ruined containment facility. For this project, I was lead audio person, responsible for all the composition, sound design, SFX, production, and implementation (in tandem with the other leads of the project). This project was an opporunity to work on some atomospheric sound design, with a focus on tactile, interesting electronic work, as well as rich SFX work, including a dynamic monster SFX controller.

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