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NICCOLO ABATE
Software Developer, Audio Engineer, Composer, Sound Designer

Terrestria
Project Type:
Video Game
Role:
Composer, Audio Engineer
Skills & Experience:
Composition, Audio Production
Date:
December 2022
See More:
Terrestia is a swamp-themeed tactical RPG strategy game, created in a quick jam cycle. For this project, I was composer and audio engineer. Though the scope was small and the development cycle very quick, I got to focus on music fulfilling specific rolls and themes -- namely the synthesis of tech invaded swamp.
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