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About Me

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I am a down-to-earth, hardworking, and creative software engineer with interests in audio, interactive media, game development, graphics and more. I love problem solving, Pokémon, and C++. I am a co-founder and lead developer at Red Timbre Audio, where I create exciting audio software products, with a special interest in audio analysis techniques. I am currently pursuing a masters in Music, Science, and Technology at Stanford University. Check out my audio software reel and game audio reel or my featured projects and featured articles below, or my most recent work at Red Timbre Audio.

Software Engineering

  • C++ (6yrs), C (2yrs), C# (2yrs), Python (2yrs), Javascript (2yrs)

  • JUCE, Audio Software Development, DSP

  • Game Development, Graphics Programming

  • Parallel Programming, Optimization, Data Structures

Audio

  • Audio Engineering, Production, Editing

  • Composition​​Technical Sound Design

  • FL Studio, Reaper, FMOD Studio, FMOD API, MaxMSP / PureData

  • Digital Audio, Signal Processing, Algorithms

Audio Software Reel

Game Audio Reel

Composition Snippets

Projects

Adam Caar

Developer

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DelayCat

Audio Plugin; Academic Research

Adam Caar

Developer

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Graphiti

Audio Plugin

Adam Caar

Developer

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Vines

Video Game

Adam Caar

Developer

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UEPhysicalModelingTk

Unreal Engine Metasound Plugin

Adam Caar

Developer

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Vulpecula

Video Game

Adam Caar

Developer

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Terrestria

Video Game

Featured Articles

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