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About Me

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I am a down-to-earth, hardworking, and creative software engineer with interests in audio, interactive media, game development, graphics and more. I love problem solving, Pokémon, and C++. I am a co-founder and lead developer at Red Timbre Audio, where I create exciting audio software products, with a special interest in audio analysis techniques. Check out my audio software reel and game audio reel or my featured projects and featured articles below, or my most recent work at Red Timbre Audio.

Software Engineering

  • C++ (6yrs), C (2yrs), C# (2yrs), Python (2yrs), Javascript (2yrs)

  • JUCE, Audio Plugin Development, DSP

  • Game Development, Graphics Programming

  • Parallel Programming, Optimization, Data Structures

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Audio

  • Composition​​Technical Sound Design

  • Audio Engineering, Production, Editing

  • FL Studio, Reaper, FMOD Studio, FMOD API, MaxMSP / PureData

  • Digital Audio, Signal Processing, Algorithms​

Audio Software Reel

Game Audio Reel

Composition Snippets

Projects

Featured Articles

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